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Python實現帶圖形介面的炸金花遊戲

2022-12-03 14:00:17

炸金花

題目很簡單:就是自己寫一個程式,實現詐金花遊戲的發牌、判斷輸贏。

規則:

一付撲克牌,去掉大小王,每個玩家發3張牌,最後比大小,看誰贏。

牌型:

豹子:三張一樣的牌,如3張6.

順金:又稱同花順,即3張同樣花色的順子, 如紅桃 5、6、7

順子:又稱拖拉機,花色不同,但是順子,如紅桃5、方片6、黑桃7,組成的順子

對子:2張牌一樣

單張:單張最大的是A

版型大小順序: 豹子>順金>順子>對子>單張

從網上百科到的詐金花各種牌型的出現概率,一起放程序式碼中增加一點趣味小知識。你可能不知道豹子出現的概率比同花順大,實際打牌時同花順反而比豹子小;順子出現的概率比金花小,實際打牌時順子反而比金花小;最大牌為5、6、7的單張牌型出現的概率都要比金花和順子小,所以有的地方額外規定同一局中拿到“235”三張牌要比同局的豹子大。

回到正題,直接上程式碼,主要2個函數:一個計分、一個比大小

from random import shuffle as DealCards
 
Players = 5  #人數
pkPacks = 1  #撲克副數
W = "單張","對子","順子","金花","順金","豹子"
X = 74.38, 16.94, 3.26, 4.96, 0.22, 0.24  #出現概率
Y = 0.54, 1.36, 2.44, 3.8, 5.43, 7.33, 9.5, 11.95, 14.66, 17.38 #單張概率
V = *(str(i) for i in range(2,10)),*'TJQKA' #T代表10
F = '♠', '♥', '♣', '♦'
P = [f+v for f in F for v in V]*pkPacks 
 
def Scores(pokers):
    f,p = [],[]
    for poker in pokers:
        f.append(F.index(poker[0])+1)
        p.append(V.index(poker[1])+2)
    t = sorted(p)
    if len(set(t))==1:
        return 500_0000+t[0] #豹子
    elif len(set(t))==2: #對子
        if t[0]==t[1]: #對子一樣大比較剩下的單張
            return (100+t[1])*10000+t[2]
        else:
            return (100+t[1])*10000+t[0]
    else:
        if t[0]+1==t[1]==t[2]-1:
            if len(set(f))==1:
                return 400_0000+t[2] #順金(同花順)
            else:
                return 200_0000+t[2] #順子
        else:
            if len(set(f))==1:
                return ((300+t[2])*100+t[1])*100+t[0] #金花
            else:
                return (t[2]*100+t[1])*100+t[0] #單張
 
def WhoWins(P):
    Pokers,Winner = [],[]
    for i in range(0,3*Players,3):
        Pokers.append(P[i:i+3])
    for i,p in enumerate(Pokers,1):
        win = Scores(p)
        idx = win//100_0000
        print(f"Player{i}: {*p,} - {W[idx]}")
        Winner.append(win)
    win = max(Winner) #沒有判斷「一樣大」,如是則誰在前誰為大
    idx = Winner.index(win)
    big = win//10000
    win = big//100
    per = X[win] if win else Y[big-5]
    pok = W[win] if win else '單'+V[big-2]
    print(f"【Player{idx+1} win!】--> {*Pokers[idx],} {pok}({per}%)n")
    return P[3*Players:] #去掉每一局已發的牌
 
if __name__ == '__main__':
    DealCards(P) #以隨機洗牌來模擬發牌
    #Players = int(input('請輸入參加的人數?'))
    PlayersMax = 52*pkPacks//3+1
    if not 0<Players<PlayersMax:
        print(f'請注意:參與人數的範圍 0 < Players < {PlayersMax} !')
    else:
        count = 1
        while len(P)>=3*Players: #所有牌(52*PokerPairs)發不夠一局為止
            print(f'第{count}局:')
            count += 1
            P = WhoWins(P)

執行結果:

第1局:
Player1: ('♥Q', '♣2', '♣8') - 單張
Player2: ('♦T', '♥7', '♠6') - 單張
Player3: ('♣4', '♠4', '♦2') - 對子
Player4: ('♠5', '♠9', '♥6') - 單張
Player5: ('♠7', '♠3', '♣5') - 單張
【Player3 win!】--> ('♣4', '♠4', '♦2') 對子(16.94%)
第2局:
Player1: ('♥2', '♥8', '♦4') - 單張
Player2: ('♦9', '♦3', '♥A') - 單張
Player3: ('♠J', '♣A', '♦K') - 單張
Player4: ('♠8', '♥9', '♥T') - 順子
Player5: ('♣7', '♣9', '♣T') - 金花
【Player5 win!】--> ('♣7', '♣9', '♣T') 金花(4.96%)
第3局:
Player1: ('♦7', '♦J', '♠2') - 單張
Player2: ('♥J', '♦A', '♥K') - 單張
Player3: ('♥4', '♥5', '♦6') - 順子
Player4: ('♣Q', '♣J', '♠T') - 順子
Player5: ('♣K', '♦8', '♦5') - 單張
【Player4 win!】--> ('♣Q', '♣J', '♠T') 順子(3.26%)

擴充套件

學習要舉一反三,做完題目想到把這個程式的介面圖形化。無非就是把牌型對應列表下標從下圖中索引取出相應的圖片來對應到Image控制元件上;想要輸出的文字對應到text控制元件上;再整2個button控制元件繫結對應的事件動作。(程式碼中有第3個button是我測試用的)

牌型圖: Pokers.png

初始介面:

發牌介面:

開牌介面:

PokersV1.py 完整原始碼:

import tkinter as tk
from PIL import Image,ImageTk
from time import sleep
from random import shuffle as DealCards
 
Players = 4  #人數
pkPacks = 1  #撲克副數
isReady = True
 
W = "單張","對子","順子","金花","順金","豹子"
X = 74.38, 16.94, 3.26, 4.96, 0.22, 0.24  #出現概率
Y = 0.54, 1.36, 2.44, 3.8, 5.43, 7.33, 9.5, 11.95, 14.66, 17.38 #單張概率
V = *(str(i) for i in range(2,10)),*'TJQKA' #T代表10
F = '♠', '♥', '♣', '♦'
 
def loadCards():
    infile = Image.open("pokers.png")
    Images = []
    for j in range(4):
        image = []
        for i in range(15):
            box = infile.crop((i*100,j*150,i*100+100,j*150+150))
            img = ImageTk.PhotoImage(image=box)
            image.append(img)
        Images.append(image)
    infile.close()
    return Images
 
def dealCards():
    global cv,cards,isReady,P,Pokers
    if not isReady:
        return
    cv.itemconfig(txt1, text="")
    cv.itemconfig(txt2, text="")
    if len(Pokers):
        for j in range(3):
            for i in range(4):
                cv.itemconfig(cards[i][j], image=Cards[0][0])
                cv.update()
        sleep(0.5)
    for j in range(3):
        for i in range(4):
            cv.itemconfig(cards[i][j], image=Cards[1][0])
            cv.update()
            sleep(0.3)
    if len(P)==0 or len(P)<12:
        P = [f+v for f in F for v in V]*pkPacks
        DealCards(P)
    isReady = False
 
def playCards():
    global cv,isReady,P,Pokers,cards,Cards
    if isReady:
        return
    P = WhoWins(P)
    for i,pok in enumerate(Pokers):
        for j,p in enumerate(pok):
            x = F.index(p[0])
            y = V.index(p[1])
            #print(x,y,'-',i,j)
            cv.itemconfig(cards[i][j], image=Cards[x][y+2])
            cv.update()
    isReady = True
 
def Scores(pokers):
    f,p = [],[]
    for poker in pokers:
        f.append(F.index(poker[0])+1)
        p.append(V.index(poker[1])+2)
    t = sorted(p)
    if len(set(t))==1:
        return 500_0000+t[0] #豹子
    elif len(set(t))==2: #對子
        if t[0]==t[1]: #對子一樣大比較剩下的單張
            return (100+t[1])*10000+t[2]
        else:
            return (100+t[1])*10000+t[0]
    else:
        if t[0]+1==t[1]==t[2]-1:
            if len(set(f))==1:
                return 400_0000+t[2] #順金(同花順)
            else:
                return 200_0000+t[2] #順子
        else:
            if len(set(f))==1:
                return ((300+t[2])*100+t[1])*100+t[0] #金花
            else:
                return (t[2]*100+t[1])*100+t[0] #單張
 
def WhoWins(P):
    global cv,txt1,txt2,Pokers
    Pokers,Winner = [],[]
    for i in range(0,3*Players,3):
        Pokers.append(P[i:i+3])
    for i,p in enumerate(Pokers,1):
        win = Scores(p)
        idx = win//100_0000
        print(f"Player{i}: {*p,} - {W[idx]}")
        Winner.append(win)
    win = max(Winner) #沒有判斷「一樣大」,如是則誰在前誰為大
    idx = Winner.index(win)
    big = win//10000
    win = big//100
    per = X[win] if win else Y[big-5]
    pok = W[win] if win else '單'+V[big-2]
    text1 = f"【Player{idx+1} win!】"
    text2 = f"{pok}{*Pokers[idx],} {per}%n"
    print(text1,'--> ',text2)
    cv.itemconfig(txt1, text=text1)
    cv.itemconfig(txt2, text=text2)
    return P[3*Players:] #去掉每一局已發的牌
 
def test():
    global Pokers
    print("測試:",Pokers)
 
if __name__ == '__main__':
    root = tk.Tk()
    root.geometry('1024x768')
    root.title('詐金花')
    cv = tk.Canvas(root, width=1024, height=680, bg='darkgreen')
    cv.pack()
    Pokers = []
    Cards = loadCards()
    cards = [[None]*3 for _ in range(4)]
    P = [f+v for f in F for v in V]*pkPacks
    DealCards(P)
    x1, x2, x3 = 400, 80, 730
    y1, y2, y3 = 100, 550, 320
    dx1,dx2,dy = 105, 105, 0
    imgxy = [[(x1,y1),(x1+dx1,y1),(x1+2*dx1,y1)],[(x3,y3),(x3+dx2,y3+dy),(x3+2*dx2,y3+dy*2)],
             [(x1,y2),(x1+dx1,y2),(x1+2*dx1,y2)],[(x2,y3),(x2+dx2,y3+dy),(x2+2*dx2,y3+dy*2)]]
    for x,lst in enumerate(imgxy):
        for y,coord in enumerate(lst):
            cards[x][y] = cv.create_image(coord, image=Cards[0][0])
            cv.create_rectangle(coord[0]-50,coord[1]-75,coord[0]+50,coord[1]+75)
        tx,ty = coord[0]-100,coord[1]+92
        cv.create_text(tx,ty, text=f'Player{x+1}', fill='white')
    btn = [None]*3
    btn[0] = tk.Button(root,text='發牌',command=dealCards,width=10)
    btn[1] = tk.Button(root,text='開牌',command=playCards,width=10)
    btn[2] = tk.Button(root,text='測試',command=test,width=10)
    for i in range(3):
        btn[i].place(y=710, x=350+i*110)
    txt1 = cv.create_text(510,300, fill='red', font=("宋體", 16))
    txt2 = cv.create_text(510,360, fill='red', font=("宋體", 10))
    root.mainloop()

【編譯程式】

Windows的Cmd視窗中執行如下命令,Mac系統自行百度:

pyinstaller -F exam.py --noconsole

注意:記得把上面的牌型圖儲存為Pokers.png和程式碼放一起執行。

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