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花瓣漫天飛舞js特效,簡單浪漫

2023-01-04 14:00:24

《黛玉葬花》是文學名著《紅樓夢》中的經典片段。林黛玉最憐惜花,覺得花落以後埋在土裡(文中指出的是“花冢”)最乾淨,說明她對美有獨特的見解。她寫了《葬花吟》,以花比喻自己,在《紅樓夢》中是最美麗的詩歌之一。

現代社會結婚、走紅毯等很多時候會撒花瓣,滿天花瓣和賞煙花一樣,人們都覺得那一瞬間好美麗好浪漫。就像曇花一現,美好的事物總是很短暫,提醒人們去珍惜。這篇文章主要介紹了花瓣漫天飛舞js特效,簡單浪漫,程式猿們可以跟女朋友一起欣賞

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
    <TITLE>花瓣漫天飛舞入流水</TITLE>
    <META NAME="Generator" CONTENT="EditPlus">
    <META NAME="Author" CONTENT="">
    <META NAME="Keywords" CONTENT="">
    <META NAME="Description" CONTENT="">
    <style>
        html, body{
            width: 100%;
            height: 100%;
            margin: 0;
            padding: 0;
            overflow: hidden;
        }
        .container{
            width: 100%;
            height: 100%;
            margin: 0;
            padding: 0;
            background-color: #000000;
        }
    </style>
    <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
</HEAD>
 
<BODY>
 
<div id="jsi-cherry-container" class="container"></div>
<script>
    var RENDERER = {
        INIT_CHERRY_BLOSSOM_COUNT : 30,
        MAX_ADDING_INTERVAL : 10,
 
        init : function(){
            this.setParameters();
            this.reconstructMethods();
            this.createCherries();
            this.render();
        },
        setParameters : function(){
            this.$container = $('#jsi-cherry-container');
            this.width = this.$container.width();
            this.height = this.$container.height();
            this.context = $('<canvas />').attr({width : this.width, height : this.height}).appendTo(this.$container).get(0).getContext('2d');
            this.cherries = [];
            this.maxAddingInterval = Math.round(this.MAX_ADDING_INTERVAL * 1000 / this.width);
            this.addingInterval = this.maxAddingInterval;
        },
        reconstructMethods : function(){
            this.render = this.render.bind(this);
        },
        createCherries : function(){
            for(var i = 0, length = Math.round(this.INIT_CHERRY_BLOSSOM_COUNT * this.width / 1000); i < length; i++){
                this.cherries.push(new CHERRY_BLOSSOM(this, true));
            }
        },
        render : function(){
            requestAnimationFrame(this.render);
            this.context.clearRect(0, 0, this.width, this.height);
 
            this.cherries.sort(function(cherry1, cherry2){
                return cherry1.z - cherry2.z;
            });
            for(var i = this.cherries.length - 1; i >= 0; i--){
                if(!this.cherries[i].render(this.context)){
                    this.cherries.splice(i, 1);
                }
            }
            if(--this.addingInterval == 0){
                this.addingInterval = this.maxAddingInterval;
                this.cherries.push(new CHERRY_BLOSSOM(this, false));
            }
        }
    };
    var CHERRY_BLOSSOM = function(renderer, isRandom){
        this.renderer = renderer;
        this.init(isRandom);
    };
    CHERRY_BLOSSOM.prototype = {
        FOCUS_POSITION : 300,
        FAR_LIMIT : 600,
        MAX_RIPPLE_COUNT : 100,
        RIPPLE_RADIUS : 100,
        SURFACE_RATE : 0.5,
        SINK_OFFSET : 20,
 
        init : function(isRandom){
            this.x = this.getRandomValue(-this.renderer.width, this.renderer.width);
            this.y = isRandom ? this.getRandomValue(0, this.renderer.height) : this.renderer.height * 1.5;
            this.z = this.getRandomValue(0, this.FAR_LIMIT);
            this.vx = this.getRandomValue(-2, 2);
            this.vy = -2;
            this.theta = this.getRandomValue(0, Math.PI * 2);
            this.phi = this.getRandomValue(0, Math.PI * 2);
            this.psi = 0;
            this.dpsi = this.getRandomValue(Math.PI / 600, Math.PI / 300);
            this.opacity = 0;
            this.endTheta = false;
            this.endPhi = false;
            this.rippleCount = 0;
 
            var axis = this.getAxis(),
                theta = this.theta + Math.ceil(-(this.y + this.renderer.height * this.SURFACE_RATE) / this.vy) * Math.PI / 500;
            theta %= Math.PI * 2;
 
            this.offsetY = 40 * ((theta <= Math.PI / 2 || theta >= Math.PI * 3 / 2) ? -1 : 1);
            this.thresholdY = this.renderer.height / 2 + this.renderer.height * this.SURFACE_RATE * axis.rate;
            this.entityColor = this.renderer.context.createRadialGradient(0, 40, 0, 0, 40, 80);
            this.entityColor.addColorStop(0, 'hsl(330, 70%, ' + 50 * (0.3 + axis.rate) + '%)');
            this.entityColor.addColorStop(0.05, 'hsl(330, 40%,' + 55 * (0.3 + axis.rate) + '%)');
            this.entityColor.addColorStop(1, 'hsl(330, 20%, ' + 70 * (0.3 + axis.rate) + '%)');
            this.shadowColor = this.renderer.context.createRadialGradient(0, 40, 0, 0, 40, 80);
            this.shadowColor.addColorStop(0, 'hsl(330, 40%, ' + 30 * (0.3 + axis.rate) + '%)');
            this.shadowColor.addColorStop(0.05, 'hsl(330, 40%,' + 30 * (0.3 + axis.rate) + '%)');
            this.shadowColor.addColorStop(1, 'hsl(330, 20%, ' + 40 * (0.3 + axis.rate) + '%)');
        },
        getRandomValue : function(min, max){
            return min + (max - min) * Math.random();
        },
        getAxis : function(){
            var rate = this.FOCUS_POSITION / (this.z + this.FOCUS_POSITION),
                x = this.renderer.width / 2 + this.x * rate,
                y = this.renderer.height / 2 - this.y * rate;
            return {rate : rate, x : x, y : y};
        },
        renderCherry : function(context, axis){
            context.beginPath();
            context.moveTo(0, 40);
            context.bezierCurveTo(-60, 20, -10, -60, 0, -20);
            context.bezierCurveTo(10, -60, 60, 20, 0, 40);
            context.fill();
 
            for(var i = -4; i < 4; i++){
                context.beginPath();
                context.moveTo(0, 40);
                context.quadraticCurveTo(i * 12, 10, i * 4, -24 + Math.abs(i) * 2);
                context.stroke();
            }
        },
        render : function(context){
            var axis = this.getAxis();
 
            if(axis.y == this.thresholdY && this.rippleCount < this.MAX_RIPPLE_COUNT){
                context.save();
                context.lineWidth = 2;
                context.strokeStyle = 'hsla(0, 0%, 100%, ' + (this.MAX_RIPPLE_COUNT - this.rippleCount) / this.MAX_RIPPLE_COUNT + ')';
                context.translate(axis.x + this.offsetY * axis.rate * (this.theta <= Math.PI ? -1 : 1), axis.y);
                context.scale(1, 0.3);
                context.beginPath();
                context.arc(0, 0, this.rippleCount / this.MAX_RIPPLE_COUNT * this.RIPPLE_RADIUS * axis.rate, 0, Math.PI * 2, false);
                context.stroke();
                context.restore();
                this.rippleCount++;
            }
            if(axis.y < this.thresholdY || (!this.endTheta || !this.endPhi)){
                if(this.y <= 0){
                    this.opacity = Math.min(this.opacity + 0.01, 1);
                }
                context.save();
                context.globalAlpha = this.opacity;
                context.fillStyle = this.shadowColor;
                context.strokeStyle = 'hsl(330, 30%,' + 40 * (0.3 + axis.rate) + '%)';
                context.translate(axis.x, Math.max(axis.y, this.thresholdY + this.thresholdY - axis.y));
                context.rotate(Math.PI - this.theta);
                context.scale(axis.rate * -Math.sin(this.phi), axis.rate);
                context.translate(0, this.offsetY);
                this.renderCherry(context, axis);
                context.restore();
            }
            context.save();
            context.fillStyle = this.entityColor;
            context.strokeStyle = 'hsl(330, 40%,' + 70 * (0.3 + axis.rate) + '%)';
            context.translate(axis.x, axis.y + Math.abs(this.SINK_OFFSET * Math.sin(this.psi) * axis.rate));
            context.rotate(this.theta);
            context.scale(axis.rate * Math.sin(this.phi), axis.rate);
            context.translate(0, this.offsetY);
            this.renderCherry(context, axis);
            context.restore();
 
            if(this.y <= -this.renderer.height / 4){
                if(!this.endTheta){
                    for(var theta = Math.PI / 2, end = Math.PI * 3 / 2; theta <= end; theta += Math.PI){
                        if(this.theta < theta && this.theta + Math.PI / 200 > theta){
                            this.theta = theta;
                            this.endTheta = true;
                            break;
                        }
                    }
                }
                if(!this.endPhi){
                    for(var phi = Math.PI / 8, end = Math.PI * 7 / 8; phi <= end; phi += Math.PI * 3 / 4){
                        if(this.phi < phi && this.phi + Math.PI / 200 > phi){
                            this.phi = Math.PI / 8;
                            this.endPhi = true;
                            break;
                        }
                    }
                }
            }
            if(!this.endTheta){
                if(axis.y == this.thresholdY){
                    this.theta += Math.PI / 200 * ((this.theta < Math.PI / 2 || (this.theta >= Math.PI && this.theta < Math.PI * 3 / 2)) ? 1 : -1);
                }else{
                    this.theta += Math.PI / 500;
                }
                this.theta %= Math.PI * 2;
            }
            if(this.endPhi){
                if(this.rippleCount == this.MAX_RIPPLE_COUNT){
                    this.psi += this.dpsi;
                    this.psi %= Math.PI * 2;
                }
            }else{
                this.phi += Math.PI / ((axis.y == this.thresholdY) ? 200 : 500);
                this.phi %= Math.PI;
            }
            if(this.y <= -this.renderer.height * this.SURFACE_RATE){
                this.x += 2;
                this.y = -this.renderer.height * this.SURFACE_RATE;
            }else{
                this.x += this.vx;
                this.y += this.vy;
            }
            return this.z > -this.FOCUS_POSITION && this.z < this.FAR_LIMIT && this.x < this.renderer.width * 1.5;
        }
    };
    $(function(){
        RENDERER.init();
    });
</script>
</BODY>
</HTML>

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