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通過Python把學姐照片做成拼圖遊戲

2022-02-15 19:00:12

前言

事情是這樣的

馬上就快到畢業季了,大四的學姐們快要離校了

你心中那個沒有說出口的學姐,你還記得嗎

跟著博主,用pygame給你心中那個學姐做一款專屬於她的拼圖遊戲

萬一有什麼意外收穫呢?

先上效果

我用隔壁詩詩學姐的照片,給她做了一個拼圖遊戲

結果,我自己的拼不出來了

設定環境

安裝pygame模組

#pip install pygame
 
PS C:Userslex> pip install pygame Looking in indexes: 
http://mirrors.aliyun.com/pypi/simple Requirement already satisfied:
 pygame in f:developpython36libsite-packages (2.0.1)
 
PS C:Userslex>

組態檔

cfg.py

設定需要讀取的學姐的照片路徑、引入遊戲參照到的字型及顏色。

'''組態檔'''
import os
 
'''螢幕大小'''
SCREENSIZE = (640, 640)
'''讀取學姐照片'''
PICTURE_ROOT_DIR = os.path.join(os.getcwd(), 'resources/pictures')
'''字型路徑'''
FONTPATH = os.path.join(os.getcwd(), 'resources/font/FZSTK.TTF')
'''定義一些顏色'''
BACKGROUNDCOLOR = (255, 255, 255)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
'''FPS'''
FPS = 40
'''隨機打亂拼圖次數'''
NUMRANDOM = 100

引入資源

將詩詩學姐的照片,新增到resources/pictures路徑下,

遊戲啟動時,根據我們在cfg.py中的設定,會自動將該路徑的照片

載入成為我們拼圖的原材料。

主函數程式碼

pintu.py

程式碼結構搞的簡單一點。一個組態檔cfg,一個資源路徑resources,存放字型和圖片。

主函數程式碼放在這裡:

1、定義四個可移動函數,在存在空格的情況下,允許向空格的方向移動。

2、createboard:隨機將圖片拆分,並且打亂。

3、開始時,隨機從圖片資料夾獲取一張圖片:如果想給整個宿舍的學姐做遊戲,

就把所有人的照片放進去,這樣每次開啟,會隨機生成一個學姐的照片作為遊戲背景。

'''
Function:
    拼圖小遊戲
作者:
    LexSaints
'''
import os
import sys
import cfg
import random
import pygame
 
 
'''判斷遊戲是否結束'''
def isGameOver(board, size):
    assert isinstance(size, int)
    num_cells = size * size
    for i in range(num_cells-1):
        if board[i] != i: return False
    return True
 
 
'''將空白Cell左邊的Cell右移到空白Cell位置'''
def moveR(board, blank_cell_idx, num_cols):
    if blank_cell_idx % num_cols == 0: return blank_cell_idx
    board[blank_cell_idx-1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-1]
    return blank_cell_idx - 1
 
 
'''將空白Cell右邊的Cell左移到空白Cell位置'''
def moveL(board, blank_cell_idx, num_cols):
    if (blank_cell_idx+1) % num_cols == 0: return blank_cell_idx
    board[blank_cell_idx+1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+1]
    return blank_cell_idx + 1
 
 
'''將空白Cell上邊的Cell下移到空白Cell位置'''
def moveD(board, blank_cell_idx, num_cols):
    if blank_cell_idx < num_cols: return blank_cell_idx
    board[blank_cell_idx-num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-num_cols]
    return blank_cell_idx - num_cols
 
 
'''將空白Cell下邊的Cell上移到空白Cell位置'''
def moveU(board, blank_cell_idx, num_rows, num_cols):
    if blank_cell_idx >= (num_rows-1) * num_cols: return blank_cell_idx
    board[blank_cell_idx+num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+num_cols]
    return blank_cell_idx + num_cols
 
 
'''獲得打亂的拼圖'''
def CreateBoard(num_rows, num_cols, num_cells):
    board = []
    for i in range(num_cells): board.append(i)
    # 去掉右下角那塊
    blank_cell_idx = num_cells - 1
    board[blank_cell_idx] = -1
    for i in range(cfg.NUMRANDOM):
        # 0: left, 1: right, 2: up, 3: down
        direction = random.randint(0, 3)
        if direction == 0: blank_cell_idx = moveL(board, blank_cell_idx, num_cols)
        elif direction == 1: blank_cell_idx = moveR(board, blank_cell_idx, num_cols)
        elif direction == 2: blank_cell_idx = moveU(board, blank_cell_idx, num_rows, num_cols)
        elif direction == 3: blank_cell_idx = moveD(board, blank_cell_idx, num_cols)
    return board, blank_cell_idx
 
 
'''隨機選取一張圖片'''
def GetImagePath(rootdir):
    imagenames = os.listdir(rootdir)
    assert len(imagenames) > 0
    return os.path.join(rootdir, random.choice(imagenames))
 
 
'''顯示遊戲結束介面'''
def ShowEndInterface(screen, width, height):
    screen.fill(cfg.BACKGROUNDCOLOR)
    font = pygame.font.Font(cfg.FONTPATH, width//15)
    title = font.render('恭喜! 你成功完成了拼圖!', True, (233, 150, 122))
    rect = title.get_rect()
    rect.midtop = (width/2, height/2.5)
    screen.blit(title, rect)
    pygame.display.update()
    while True:
        for event in pygame.event.get():
            if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
                pygame.quit()
                sys.exit()
        pygame.display.update()
 
 
'''顯示遊戲開始介面'''
def ShowStartInterface(screen, width, height):
    screen.fill(cfg.BACKGROUNDCOLOR)
    tfont = pygame.font.Font(cfg.FONTPATH, width//4)
    cfont = pygame.font.Font(cfg.FONTPATH, width//20)
    title = tfont.render('拼圖遊戲', True, cfg.RED)
    content1 = cfont.render('按H或M或L鍵開始遊戲', True, cfg.BLUE)
    content2 = cfont.render('H為5*5模式, M為4*4模式, L為3*3模式', True, cfg.BLUE)
    trect = title.get_rect()
    trect.midtop = (width/2, height/10)
    crect1 = content1.get_rect()
    crect1.midtop = (width/2, height/2.2)
    crect2 = content2.get_rect()
    crect2.midtop = (width/2, height/1.8)
    screen.blit(title, trect)
    screen.blit(content1, crect1)
    screen.blit(content2, crect2)
    while True:
        for event in pygame.event.get():
            if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == ord('l'): return 3
                elif event.key == ord('m'): return 4
                elif event.key == ord('h'): return 5
        pygame.display.update()
 
 
'''主函數'''
def main():
    # 初始化
    pygame.init()
    clock = pygame.time.Clock()
    # 載入圖片
    game_img_used = pygame.image.load(GetImagePath(cfg.PICTURE_ROOT_DIR))
    game_img_used = pygame.transform.scale(game_img_used, cfg.SCREENSIZE)
    game_img_used_rect = game_img_used.get_rect()
    # 設定視窗
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption('拼圖遊戲 —— Linux駭客小課堂')
    # 遊戲開始介面
    size = ShowStartInterface(screen, game_img_used_rect.width, game_img_used_rect.height)
    assert isinstance(size, int)
    num_rows, num_cols = size, size
    num_cells = size * size
    # 計算Cell大小
    cell_width = game_img_used_rect.width // num_cols
    cell_height = game_img_used_rect.height // num_rows
    # 避免初始化為原圖
    while True:
        game_board, blank_cell_idx = CreateBoard(num_rows, num_cols, num_cells)
        if not isGameOver(game_board, size):
            break
    # 遊戲主迴圈
    is_running = True
    while is_running:
        # --事件捕獲
        for event in pygame.event.get():
            # ----退出遊戲
            if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
                pygame.quit()
                sys.exit()
            # ----鍵盤操作
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT or event.key == ord('a'):
                    blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols)
                elif event.key == pygame.K_RIGHT or event.key == ord('d'):
                    blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols)
                elif event.key == pygame.K_UP or event.key == ord('w'):
                    blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols)
                elif event.key == pygame.K_DOWN or event.key == ord('s'):
                    blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols)
            # ----滑鼠操作
            elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
                x, y = pygame.mouse.get_pos()
                x_pos = x // cell_width
                y_pos = y // cell_height
                idx = x_pos + y_pos * num_cols
                if idx == blank_cell_idx-1:
                    blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols)
                elif idx == blank_cell_idx+1:
                    blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols)
                elif idx == blank_cell_idx+num_cols:
                    blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols)
                elif idx == blank_cell_idx-num_cols:
                    blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols)
        # --判斷遊戲是否結束
        if isGameOver(game_board, size):
            game_board[blank_cell_idx] = num_cells - 1
            is_running = False
        # --更新螢幕
        screen.fill(cfg.BACKGROUNDCOLOR)
        for i in range(num_cells):
            if game_board[i] == -1:
                continue
            x_pos = i // num_cols
            y_pos = i % num_cols
            rect = pygame.Rect(y_pos*cell_width, x_pos*cell_height, cell_width, cell_height)
            img_area = pygame.Rect((game_board[i]%num_cols)*cell_width, (game_board[i]//num_cols)*cell_height, cell_width, cell_height)
            screen.blit(game_img_used, rect, img_area)
        for i in range(num_cols+1):
            pygame.draw.line(screen, cfg.BLACK, (i*cell_width, 0), (i*cell_width, game_img_used_rect.height))
        for i in range(num_rows+1):
            pygame.draw.line(screen, cfg.BLACK, (0, i*cell_height), (game_img_used_rect.width, i*cell_height))
        pygame.display.update()
        clock.tick(cfg.FPS)
    # 遊戲結束介面
    ShowEndInterface(screen, game_img_used_rect.width, game_img_used_rect.height)
 
 
'''run'''
if __name__ == '__main__':
    main()

遊戲執行方法

1、開發工具啟動

如果你有python開發環境VScode、sublimeText、notepad+、pycharm等等這些環境,可以直接在工具中,執行遊戲。

2、命令列執行遊戲

如下圖:

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